wolfenstein

The system of Perks is a new gameplay mechanic introduced in Wolfenstein: The New Order and subsequently appearing again in Wolfenstein: The Old Blood, albeit slightly reworked. Perks return in Wolfenstein II: The New Colossus, but reworked into three new trees for stealth, mayhem, and tactical (as all three trees are complemented and and tie into the Contraptions). Perks have been replaced by abilities in Wolfenstein: Youngblood, which occupy the same game-play mechanics but are tied into Youngblood's leveling system.

Overview

Perks are essentially a system of minor upgrades that enhances Blazkowicz's combat aptitude by increasing his maximum health, ammo count, and so on.

To unlock a perk, a certain requirement must be met and, in some cases, another prerequisite perk must be owned before it will register progress. All perks come with their own achievements.

In a single profile, perk progression (if cumulative) will not reset if an earlier save, chapter, or checkpoint is loaded, allowing patient players to grind progress or use an earlier save after unlocking a perk's prerequisite requirement. Selecting a new game or profile will reset the progress.

Note: Perks and unlock progression are not available when playing extra modes or Combat Challenges.

The New Order perks

The New Order's perk system is divided into four separate trees: Stealth, Tactical, Assault and Demolition. With certain exceptions, most of these perks are relatively simple and straightforward to unlock due to them tracking cumulative progress rather than requiring the performance of a specific action.

Due to the aforementioned loophole, one can manage to unlock a large portion of the skill map during the prologue.

Scout I Scout I
Description: Stealth killing commanders will add interest points to the current map. Displays on-screen commander intel.
Requirements: perform 1 stealth kill on a commander.
Cost: N/A

Knife throwing Knife throwing
Description: Unlocks the ability to throw knives at a target.
Requirements: perform 5 stealth kills.
Cost: N/A

Knife sheath + Knife sheath +
Description: Increases the amount of knives you can carry by one knife.
Requirements: Knife throwing, perform 5 stealth kills with throwing knives.
Cost: N/A

Knife sheath ++ Knife sheath ++
Description: Increases the amount of knives you can carry by one additional knife.
Requirements: Knife sheath +, perform 20 stealth kills with throwing knives.
Cost: N/A

Silent shot Silent shot
Description: Increases damage when using silenced handgun.
Requirements: perform 5 stealth kills with a silenced handgun.
Cost: N/A

Vampire Vampire
Description: Unlocks the ability to receive health from performing takedowns. Health points are added up to maximum health level.
Requirements: Silent shot, perform 5 stealth takedowns while overcharged.
Cost: N/A

Scout II Scout II
Description: Displays commanders on the map.
Requirements: perform 5 stealth commander kills.
Cost: N/A

Assassin Assassin
Description: Reduces the sounds made when sprinting. Increases movement speed when crouching.
Requirements: perform 50 stealth kills on enemy soldiers and 5 stealth Kampfhund kills.
Cost: N/A

Deadeye Deadeye
Description: Increases damage from headshots when aiming down a weapon's sights.
Requirements: 3 assault rifle and 3 pistol headshot kills while aiming down the sights.
Cost: N/A

Quick draw Quick draw
Description: Increases the speed with which weapons are equipped and unequipped.
Requirements: perform 40 headshot kills.
Cost: N/A

Quick regeneration Quick regeneration
Description: Increases the speed with which health is regenerated.
Requirements: overcharge health to 200.
Cost: N/A

Gun magazine + Gun magazine +
Description: Increases the handgun's magazine size.
Requirements: perform 15 pistol kills from cover.
Cost: N/A

Shotgun magazine + Shotgun magazine +
Description: Increases the shotgun's magazine size.
Requirements: Gun magazine +, perform 10 ricochet kills with the Automatic Shotgun's shrapnel mode.
Cost: N/A

AR magazine + AR magazine +
Description: Increases the assault rifle's magazine size.
Requirements: perform 80 assault rifle kills from cover.
Cost: N/A

Marksman magazine + Marksman magazine +
Description: Increases the Marksman's magazine size.
Requirements: AR magazine +, perform 3 consecutive kills with the AR Marksman without leaving scope view.
Cost: N/A

Quick reload Quick reload
Description: Increases the weapon reload speed.
Requirements: perform 100 assault rifle kills, 50 handgun kills and 25 Marksman kills.
Cost: N/A

Double reload Double reload
Description: Increases the reload speed when dual-wielding.
Requirements: perform 10 dual-wield kills.
Cost: N/A

Endurance I Endurance I
Description: Increases the dual-wielding sprint speed.
Requirements: perform 3 kills while sprint-sliding.
Cost: N/A

Scavenger Scavenger
Description: Increases ammunition loot from dual-wield kills.
Requirements: Endurance I, perform 3 kills in a row with dual-wielded assault rifles without releasing the trigger.
Cost: N/A

Bullet feeder Bullet feeder
Description: Increases the ammunition storage for all turret guns.
Requirements: perform 20 kills while mounted on a turret.
Cost: N/A

Endurance II Endurance II
Description: Increases movement speed while holding a turret gun.
Requirements: Bullet feeder, perform 5 consecutive kills in 10 seconds with the Machine Gun 1946 or Machine Gun 1960.
Cost: N/A

Autopanzer Autopanzer
Description: Unlocks the ability to receive armor from quick consecutive kills.
Requirements: empty a fully-loaded LaserKraftWerk without missing.
Cost: N/A

LKW battery + LKW battery +
Description: Increases battery size for all energy weapons.
Requirements: Autopanzer, perform 5 ricochet kills with an upgraded LaserKraftWerk.
Cost: N/A

Dual-wield expert Dual-wield expert
Description: Increases ammunition storage for all weapons. Increases the chance of dual-wield dismemberment.
Requirements: perform 100 dual-wield kills and 25 LaserKraftWerk kills.
Cost: N/A

Throwback Throwback
Description: Unlocks the ability to throw back grenades.
Requirements: kill 2 enemies with one grenade explosion.
Cost: N/A

Grenade pouch + Grenade pouch +
Description: Increases the amount of grenades you can carry by one grenade.
Requirements: perform 10 grenade kills.
Cost: N/A

Grenade pouch ++ Grenade pouch ++
Description: Increases the amount of grenades you can carry by one grenade.
Requirements: Grenade pouch +, kill a commander with a grenade.
Cost: N/A

Bullseye Bullseye
Description: Makes grenades detonate on target.
Requirements: Grenade pouch ++, kill 5 mechanical enemies with grenades.
Cost: N/A

Rocket magazine + Rocket magazine +
Description: Increases the assault rifle's rocket ammunition storage.
Requirements: Bullseye, perform 5 dual-wielded underbarrel launcher kills within 10 seconds.
Cost: N/A

Vaporize Vaporize
Description: Increases explosive vaporization.
Requirements: get 5 explosive kills by shooting enemies to make them drop their grenades.
Cost: N/A

Sentinel Sentinel
Description: Reduces damage taken from own explosives.
Requirements: Vaporize, kill 5 enemies by throwing back grenades.
Cost: N/A

Hardened Hardened
Description: Reduces damage taken from enemy explosives.
Requirements: kill 50 enemies with grenades or the underbarrel launcher.
Cost: N/A

The Old Blood perks

Perks in The Old Blood are no longer divided into separate trees with the exception of Health and Armor upgrades. Regardless, the same basic principle (and loophole) still applies.

Eagle Eye Eagle Eye
Description: Show markers in the world for collectibles.
Requirements: perform 20 stealth kills on commanders.
Cost: N/A

Reload mash Reload mash
Description: Increase the ability to increase reload speed by mashing the reload button.
Requirements: kill an enemy with the last bullet of a magazine 20 times.
Cost: N/A

Carry heavy machinegun Carry heavy machinegun
Description: Carry a heavy machinegun in inventory/weapon wheel.
Requirements: kill 200 enemies with the Machine Gun 1946.
Cost: N/A

Quick turn Quick turn
Description: Enables you to do a quick 180 turn and auto aim at the nearest enemy.
Requirements: kill 50 enemies while hiding behind cover.
Cost: N/A

Schockhammer clip upgrade Schockhammer clip upgrade
Description: Increases the Schockhammer's clip-size by 6.
Requirements: get 50 kills with the Schockhammer.
Cost: N/A

Bombenschuss clip upgrade Bombenschuss clip upgrade
Description: Increases the Bombenschuss's clip-size by 5.
Requirements: get 50 kills with the Bombenschuss.
Cost: N/A

Ammunition upgrade Ammunition upgrade
Description: Increases ammunition pickup value by 20%.
Requirements: perform 100 dual-wield kills.
Cost: N/A

Grenade belt Grenade belt
Description: Increases the amount of grenades you can carry by 2.
Requirements: kill 3 enemies with one grenade.
Cost: N/A

Armor upgrade I Armor upgrade I
Description: Unlocks the ability to overcharge armor.
Requirements: collect 100 helmets from enemy soldiers.
Cost: N/A

Armor upgrade II Armor upgrade II
Description: Increases maximum armor points by 25.
Requirements: overcharge armor to 200.
Cost: N/A

Kampfpistole ammo storage upgrade Kampfpistole ammo storage upgrade
Description: Increases the Kampfpistole's ammo storage by 3.
Requirements: get 50 kills with the Kampfpistole.
Cost: N/A

Tough Skin Tough Skin
Description: Reduces health loss from melee attacks.
Requirements: smash the heads of 10 Shamblers with the pipes.
Cost: N/A

Health upgrade I Health upgrade I
Description: Increases health regeneration speed by 30%.
Requirements: overcharge health to 200.
Cost: N/A

Health upgrade II Health upgrade II
Description: Increases health regeneration by 5 health points.
Requirements: overcharge health to 250.
Cost: N/A

Health upgrade III Health upgrade III
Description: Increases maximum health points by 25.
Requirements: kill 5 enemies in a row while overcharged.
Cost: N/A

Vampire Vampire
Description: Unlocks the ability to receive health from performing takedowns. Health points are added up to maximum health level.
Requirements: perform 25 stealth takedowns.
Cost: N/A

The New Colossus Perks

The New Colossus' perk system is divided into three separate trees: Stealth, Mayhem, and Tactical. Each perk now has 5 levels, with each level making the perk's benefit stronger. Each perk tree has 5 standard perks that starts available without prerequisite perk, and 1 contraption perk that is only available after acquiring related contraption. There are also 1 contraption ability for each contraption that can be acquired by finishing task for resistance member aboard Eva's Hammer after acquiring them.

The New Colossus campaign no longer separates into individual chapter that can be selected, instead one profile can have up to 13 save files (10 regular saves, 1 quicksave, 2 autosaves). This means save system can be further abused to grind perks; for example, one can save right before performing a takedown, picking up an Enigma code, or even before a thrown grenade explodes. If play on mein leben difficulty, loading save file is unavailable, and one can only grind perk by visiting previous areas from war map.

Each protagonist of freedom chronicles DLC has assess to one specific perk tree related to his/her playstyle.

File:Stealth Takedown.jpg Stealth Takedown
Reward: Increased movement speed in crouch, 10% per level.
Requirements: Silently killing soldiers from behind by using stealth takedowns.
Cost: N/A

File:Enigma Codes.jpg Enigma Codes
Reward: Commander alarm signals are jammed, delaying alarm activation, 0.2s per level.
Requirements: Collecting enigma codes found by searching dead commanders.
Cost: N/A

File:Thrown hatchet kills.jpg Thrown hatchet kills
Reward: Increased total hatchet capacity, 1 per level.
Requirements: Killing enemies by throwing hatchets at the target.
Cost: N/A

File:Quick commander kill.jpg Quick commander kill
Reward: Increased damage with suppressed weapons, 10% per level.
Requirements: Killing commanders before they activate the alarm.
Cost: N/A

File:Takedowns or tampers.jpg Takedowns or tampers
Reward: Get Laser-Kraft and Blitzen-Diesel ammunition when tampering.
Requirements: Performing takedowns on or tampering with robotic enemies.
Cost: N/A

File:Constrictor kills.jpg Constrictor kills
Reward: Increases movement speed when using Constrictor harness, 10% per level.
Requirements: Killing enemies while using the Constrictor harness ability.
Cost: N/A

File:Heavy weapon kills.jpg Heavy weapon kills
Reward: Increased magazine size in detached heavy weapons, 20% per level.
Requirements: Killing enemies using heavy weapons, such as the Hammergewehr.
Cost: N/A

File:Grenade kills.jpg Grenade kills
Reward: Increased grenade capacity, 1 per level.
Requirements: Killing enemies by using the Handgranate.
Cost: N/A

File:Dual-wield kills.jpg Dual-wield kills
Reward: Increased total capacity for carried ammunition with more clips, 1 (non-upgraded) clip per level.
Requirements: Killing enemies while dual-wielding weapons.
Cost: N/A

File:Overcharged kill.jpg Overcharged kill
Reward: Slower deflate on health overcharge, 20% per level.
Requirements: Killing enemies while health is overcharged.
Cost: N/A

File:Combat Takedown.jpg Combat Takedown
Reward: Increased speed for regenerating health, 10% per level.
Requirements: Killing opponents using combat takedowns when up close to the enemy.
Cost: N/A

File:Ram shackle kills.jpg Ram shackle kills
Reward: Increased amount of armour from enemy dropped armour pieces, 10% per level.
Requirements: Killing enemies by tackling them while using the Ram shackles ability.
Cost: N/A

File:Kills by burning.jpg Kills by burning
Reward: Reduced damage taken from Blitzen-Diesel, 10% per level.
Requirements: Killing enemies by using flames, such as the Dieselgewehr. Burning kills from panzerhound ride also counts.
Cost: N/A

File:Electrical stun kills.jpg Electrical stun kills
Reward: Reduced damage taken from laser weapons, 10% per level.
Requirements: Stunning mechanical enemies by the use of electrical damage, then destroying them while incapacitated.
Cost: N/A

File:Environment kills.jpg Environment kills
Reward: Reduces damage taken from explosives, 10% per level.
Requirements:Killing enemies by making use of explosive objects in the environment. Including microwave emitters
Cost: N/A

File:Enemy grenade kills.jpg Enemy grenade kills
Reward: Longer time before enemies grenades explode, 0.3s per level.
Requirements: Killing enemies by using their own grenades, for example by shooting at it before it's thrown.
Cost: N/A

File:Headshot kills.jpg Headshot kills
Reward: Increased damage when aiming down the sight, 5% per level.
Requirements: Killing enemies by shooting them in the head.
Cost: N/A

File:Battle Walker kills.jpg Battle Walker kills
Reward: Increased amount of ammunition from enemy dropped weapons, 10% per level.
Requirements: Killing enemies while using the Battle Walker ability.
Cost: N/A

Youngblood Character Abilities

With the implementation of the leveling system in Youngblood, perks have been replaced by Abilities. As such, instead of completing in game actions like prior games, ability points are needed to unlock character abilities. Ability points are acquired by leveling up, completing missions, and recovering Da'at Yichud artifacts.

Character abilities are divided into three separate categories: Mind, Muscle, and Power. Mind and Muscle each have four separate chains, with each chain having five tiers. Power has three separate chains, with each chain having five tiers. Players are able to select either the Cloak or the Crush ability during the character creation at the start of the game.

The first tier of all the remaining chains in each categories, can be unlocked immediately at the beginning of the game with ability points. The second through fifth tiers are locked until the previous tiers of their respective chains are unlocked. With the additional restriction that abilities in the second tier cannot be unlocked till Jess and Soph reach Level 10, the third tier at Level 20, the forth tier at Level 30 and the fifth tier at Level 45.

It requires an additional 140 ability points to completely unlock the all of the abilities in Youngblood. Players receive 1 ability point per level till they reach level 100. An additional 28 ability points are giving as a reward for completing the secondary mission for the Resistance around Paris. An additional 20 ability points are giving as a reward for collecting the Da'at Yichud artifacts that are scattered around Paris after defeating General Brandt.

First Aid First Aid
Description: Gain +25 health and +25 armor after being revived by your sister. Damage immunity is also increased from 2 to 4 seconds.
Requirements: N/A
Cost: 1 ability point.

Second Aid Second Aid
Description: Gain +50 health and +50 armor after being revived by your sister. Damage immunity is also increased from 4 to 6 seconds.
Requirements: Level 10
Cost: 1 ability point.

Sisterly Pep Sisterly Pep
Description: Pep signal range is increased to 20 meters and cooldown is reduced to 25%.
Requirements: Level 20
Cost: 3 ability points.

Sisterly Love Sisterly Love
Description: Pep signal range is increased to 25 meters and cooldown is reduced to 50%.
Requirements: Level 30
Cost: 4 ability points.

Quick Revive Quick Revive
Description: You revive your downed partner 50% faster.
Requirements: Level 45
Cost: 2 ability points.

Health+ Health +
Description: Increases maximum health to 125.
Requirements: N/A
Cost: 1 ability point.

Health++ Health ++
Description: Increases maximum health to 150.
Requirements: Level 10
Cost: N/A

Health+++ Health +++
Description: Increases maximum health to 175.
Requirements: Level 20
Cost: 1 ability point.

Health++++ Health ++++
Description: Increases maximum health to 200.
Requirements: Level 30
Cost: N/A

Health Regen Health Regen
Description: Regenerate health up to the next 25 block.
Requirements: Level 45
Cost: 3 ability points.

Ammo Collector Ammo Collector
Description: Find more ammunition when looting dead enemies.
Requirements: N/A
Cost: 1 ability point.

Health Collector Health Collector
Description: Find more health when looting dead enemies.
Requirements: Level 10
Cost: 2 ability points.

Armor Collector Armor Collector
Description: Find more armor when looting dead enemies.
Requirements: Level 20
Cost: 3 ability points.

Secrets Collector Secrets Collector
Description: Collectibles appear on your Minimap..
Requirements: Level 30
Cost: 3 ability points.

Heavy Gunner Heavy Gunner
Description: Picked up Heavy Weapons have 25% more ammo.
Requirements: Level 45
Cost: 4 ability points.

Side Dasher Side Dasher
Description: Perform a quick sideways dash by strafing sideways and pressing L3 button/LEFT SHIFT key.
Requirements: N/A
Cost: 2 ability points.

Stalker Stalker
Description: Move faster while crouching.
Requirements: Level 10
Cost: 2 ability points.

Far Grabber Far Grabber
Description: Loot range increased by 50%.
Requirements: Level 20
Cost: 2 ability points.

Pocket Reload Pocket Reload
Description: Switching weapons will always yield a fully loaded magazine, provided you have ammo available.
Requirements: Level 30
Cost: 2 ability points.

Kraftwerk Charge Kraftwerk Charge
Description: Kraftwerk weapons auto-recharge more quickly and with more ammo.
Requirements: Level 45
Cost: 5 ability points.

Armor + Armor +
Description: Increases maximum armor to 125.
Requirements: N/A
Cost: 2 ability points.

Armor ++ Armor ++
Description: Increases maximum armor to 150.
Requirements: Level 10
Cost: 2 ability points.

Armor +++ Armor +++
Description: Increases maximum armor to 175.
Requirements: Level 20
Cost: 2 ability points.

Armor ++++ Armor ++++
Description: Increases maximum armor to 200.
Requirements: Level 30
Cost: 2 ability points.

Repairs Repairs
Description: Your armor automatically regenerates to the next 25 block.
Requirements: Level 45
Cost: 4 ability points.

Dual-Wielder Dual-Wielder
Description: Enables dual-wielding of one handed firearms. Double-tap Triangle button/Y button/X key.
Requirements: N/A
Cost: 3 ability points.

Ballistic Ammo Pack Ballistic Ammo Pack
Description: Carry 25% more ballistic ammo.
Requirements: Level 10
Cost: 2 ability points.

Grenadier Grenadier
Description: Grenades do 25% more damage and your maximum carry capacity is increased from 3 to 6 grenades.
Requirements: Level 20
Cost: 2 ability points.

Kraftwerk Ammo Optimizer Kraftwerk Ammo Optimizer
Description: Doubles the magazine capacity for Kraftwerk weapons.
Requirements: Level 30
Cost: 2 ability points.

Dual Wield Expert Dual Wield Expert
Description: Deal 25% more damage when dual-wielding.
Requirements: Level 45
Cost: 2 ability points.

Supersoldat Hunter Supersoldat Hunter
Description: Enables silent takedowns on Supersoldaten.
Requirements: N/A
Cost: 3 ability points.

Super-Kinetic Throw Super-Kinetic Throw
Description: Throw grenades and melee weapons with extreme force, causing extra damage on impact. If the enemy survives the hit, they might be knocked down or staggered.
Requirements: Level 10
Cost: 2 ability points.

6-point Blade Belt 6-point Blade Belt
Description: Increases your maximum carry capacity of throwable melee weapons from 3 to 6.
Requirements: Level 20
Cost: 2 ability points.

Blade Annihilator Blade Annihilator
Description: Your thrown Hatchets and Knives become immensely powerful and will kill most organic enemies in one hit.
Requirements: Level 30
Cost: 3 ability points.

Attack Focus Attack Focus
Description: Tagged enemies take 20% more damage.
Requirements: Level 45
Cost: 3 ability points.

Bigger Guns Bigger Guns
Description: Allows you to carry heavy weapons dropped from enemies.
Requirements: N/A
Cost: 4 ability points.

Agile Gunner Agile Gunner
Description: Allows you to move faster and Power Jump while wielding heavy weapons.
Requirements: Level 10
Cost: 1 ability point.

Extreme Gun Pocket Extreme Gun Pocket
Description: Heavy weapons can be placed in your inventory and upgraded. Access them by holding R1 button/RB button/V key.
Requirements: Level 20
Cost: 6 ability points.

No-Knock No-Knock
Description: Become immune to all types of knockdown effects.
Requirements: Level 30
Cost: 2 ability points.

Resilience Resilience
Description: Take 50% less damage from explosives.
Requirements: Level 45
Cost: 3 ability points.

Cloak Cloak
Description: Press down arrow keypad on XBOX ONE/PS4 controller/C key on keyboard to turn invisible for a limited time.
Requirements: N/A
Cost: 5 ability points.

Agile Cloaking Agile Cloaking
Description: Allows full range of movement when cloaked. No need to stay crouched.
Requirements: Level 10
Cost: 3 ability points.

Effective Cloak Effective Cloak
Description: Cloak drains energy slower.
Requirements: Level 20
Cost: 3 ability points.

Parking Cloak Parking Cloak
Description: When stationary, your Cloak energy doesn't drain and recharges faster.
Requirements: Level 30
Cost: 4 ability points.

Silent Killer Silent Killer
Description: Steath Takedowns immediately recharge your Cloak meter.
Requirements: Level 45
Cost: 4 ability points.

Crush Crush
Description: Spring into light armored enemies to damage them or knock them to the ground. Press O button/B button/CTRL key while jumping to perform a slam attack causing damage to nearby enemies.
Cost: 5 ability points.

Brawler Brawler
Description: Crush abilities now work on heavily armored enemies.
Requirements: Level 10
Cost: 2 ability points.

Two-Time Crush Two-Time Crush
Description: Doubles the damage dealt when using crush abilities.
Requirements: Level 20
Cost: 3 ability points.

Quake Crusher Quake Crusher
Description: Crush abilities deal quad damage.
Requirements: Level 30
Cost: 6 ability points.

Crush Expert Crush Expert
Description: After hitting an enemy with Crush you gain some armor.
Requirements: Level 45
Cost: 3 ability points.

Bullet God Bullet God
Description: Equip God Key by pressing left arrow pad/B key and collect incoming bullets by pressing L2/LT/Z key. Fire collected bullets by releasing L2/LT/Z key.
Requirements: Acquired at the end of the Lab X mission.
Cost: None.

Grenade God Grenade God
Description: The God Key now allows you to catch and return grenades.
Requirements: Level 10
Cost: 2 ability points.

God Key Vision God Key Vision
Description: God Key Vision illuminates dark areas. Equip God Key by pressing left arrow pad/B key and toggle God Key vision on/off by pressing right arrow pad/G key.
Requirements: Level 20
Cost: 3 ability points.

God Key Sense God Key Sense
Description: Requires God Key Vision. This allows you to see hidden items in the world when God Key Vision is on.
Requirements: Acquired at the end of the Treasure Hunt mission
Cost: None

Robot God Robot God
Description: Aim at a robotic enemy and hold L2/LT/Z key to use the God Key damage amplification.
Requirements: Level 30
Cost: 6 ability points.

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